Practical Activities to Support the New Australian Digital Technologies Curriculum in the Primary School
This session will demonstrate some very practical primary classroom activities that would support the new Australian Digital Technologies Curriculum. The emphasis here will be on providing experiences that facilitate students’ understanding of the major concepts of Digital Technologies, eg. Computational thinking, problem-solving. The aim of this session is to show classroom teachers some activities that are designed so that students to have fun while increasing their confidence and understanding in the new curriculum area of Digital Technologies.
Taking inspiration from Tim Bell’s CS Unplugged series (http://csunplugged.org/), the activities that will be demonstrated introduce students to concepts such as binary numbers, algorithms and data compression, in a very simple way, separated from the distractions and technical details that are commonly associated with computers.
This session is designed to demonstrate how some of the Aims of the new Digital Technologies curriculum might be met in an average primary classroom. The Aims are (taken from the ACARA website: http://www.australiancurriculum.edu.au/technologies/rationale-aims/digit...):
Digital Technologies more specifically aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:
• design, create, manage and evaluate sustainable and innovative digital solutions to meet and redefine current and future needs
• use computational thinking and the key concepts of abstraction; data collection, representation and interpretation; specification, algorithms and implementation to create digital solutions
• confidently use digital systems to efficiently and effectively automate the transformation of data into information and to creatively communicate ideas in a range of settings
• apply protocols and legal practices that support safe, ethical and respectful communications and collaboration with known and unknown audiences
• apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and the impact of these systems on individuals, societies, economies and environments.